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101. Level 4 minmatar mission runners please read. - in Missions & Complexes [original thread]
If you are doing a gated mission in hostile high sec can the Faction Police (and concord for that matter) still warp to you? I assume yes but I don't actually know for definite.
- by Khanid Voltar - at 2013.09.05 12:26:00
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102. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Revert the speed nerf now that that the server-side architecture has been sorted out. Oh wai..
- by Khanid Voltar - at 2013.09.05 07:56:00
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103. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Like the changes very much. Was not at all what I was expecting. Initial feedback re: Bastion Module skill would be to make it a lower rank - maybe 5 or 6. Initially I was in agreement with the naysayers (oh no, not another skill), but if there h...
- by Khanid Voltar - at 2013.08.29 21:03:00
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104. Odyssey 1.1 - in Player Features and Ideas Discussion [original thread]
Apologies if this has been posted elsewhere, but I wondered, what's the ETA for all these changes to go live on TQ? TIA x
- by Khanid Voltar - at 2013.08.26 21:09:00
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105. Faction Grinding Help - in Missions & Complexes [original thread]
OP You haven't mentioned whether you have the skill diplomacy skill trained - if you don't have it (or have it at a low level) you will find by training it a few levels that your -5.94 standing to Gallente which gets you shot at will increase to w...
- by Khanid Voltar - at 2013.08.24 20:13:00
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106. Best way to increase Caldari faction standings fastest? - in Missions & Complexes [original thread]
Termy Rockling wrote: Broker fees are affected by both faction and corp standings, if im not mistaken faction is even the bigger contributor. YOu have it the wrong way around. Corp standing is FAR more important than Faction standing to redu...
- by Khanid Voltar - at 2013.08.15 13:01:00
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107. Blackops question. - in EVE General Discussion [original thread]
Xequecal wrote: Giving a covops cloak to a ship with no lock delay after uncloaking and fairly high DPS is a serious problem. At least the covops Proteus gives you 6 seconds to escape before it can lock, the black ops can lock immediately. B...
- by Khanid Voltar - at 2013.08.13 11:09:00
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108. Blackops question. - in EVE General Discussion [original thread]
Altessa Post wrote: A Dev mentioned at Fanfest 2013 that there are no plans to allow the Black Ops to warp cloaked because it would make them overpowered. While Devs say a lot at Fanfests, this one did so while being sober. So, it is probably n...
- by Khanid Voltar - at 2013.08.13 00:11:00
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109. Minnie Dread players stuck with Citadel Torp Skills - in Skill Discussions [original thread]
An alternative example to consider might when stealth bombers switched from being fit with cruise missiles to being fit with torp missiles, its almost a direct comparison to this example. Again CCP made no refund, it just won't happen this time ...
- by Khanid Voltar - at 2013.07.20 19:00:00
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110. Let's Play, l4, Vengeance, Angel Cartel - in Missions & Complexes [original thread]
OP is obviously an imbecile
- by Khanid Voltar - at 2013.07.20 18:47:00
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111. Clarification on Storyline Missions - in Missions & Complexes [original thread]
Ah well, you can lead a horse to water, but you cannot make it drink.
- by Khanid Voltar - at 2013.07.11 07:29:00
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112. Clarification on Storyline Missions - in Missions & Complexes [original thread]
You've got it wrong DMC, re-read the thread the right answer is definitely in here. I can categorically state 100% that the storyline agent does not have to be in the same region. This is not debatable or unknown - it is scientific fact. The SL ...
- by Khanid Voltar - at 2013.07.10 18:40:00
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113. Low-Sec mission hubs? - in Missions & Complexes [original thread]
Some good (and not so good) advice thus far in this thread. Anna, you are just going to have to do your homework on eve-agents, it is laborious, but not as laborious as using the in game tools. The only people who are going to suggest systems ar...
- by Khanid Voltar - at 2013.07.10 18:13:00
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114. Cisco Enterprises - Highsec Mining and Industry with a Twist! - in Alliance and Corporation Recruitment Center [original thread]
the twist is a lie
- by Khanid Voltar - at 2013.07.08 19:15:00
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115. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
I'd say orientate it more towards a l4 ship that isnt just for safe space use.
- by Khanid Voltar - at 2013.07.06 18:09:00
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116. Vargur LVL 4s - in Missions & Complexes [original thread]
This was how I rolled a few months back when I was blitzing low sec L4's a while back, found the Vargur to be an ideal ship for a good, quiet system to mission in. Vargur has the high sec utility slots (as do all Maruders) to fit to be able to c...
- by Khanid Voltar - at 2013.07.05 12:12:00
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117. best level 4 mission running ship - in Missions & Complexes [original thread]
Why has the space you are missioning in not entered into this argument yet? IMHO it is the critical factor and most likely the problem here. My alt flies in minnie space - I dont think he has ever had Guristas extravaganze, caldari missions only...
- by Khanid Voltar - at 2013.07.03 08:53:00
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118. Minnie Dread players stuck with Citadel Torp Skills - in Skill Discussions [original thread]
I think it's a valid point you are making, but I think you are forgetting the fact that in order to be a Naglfar pilot you have by definition been prepared to take it up the ass from CCP for years already and so why should things change now. For ...
- by Khanid Voltar - at 2013.06.22 19:21:00
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119. [IDEA] Agent Networking - in Player Features and Ideas Discussion [original thread]
The idea is a rank 3 social skill that increases the range by which you can interact with you agent, in the same way that skills like scientific networking etc allow you to do stuff remotely. Level 1 would be the same solar system, and then each ...
- by Khanid Voltar - at 2013.06.06 12:44:00
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120. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
My out of the box thinking would be to script a lot more. I would say have a propulsion module that can be scripted with either a MWD, AB or MJD script Active Hardeners could be scripted in the same way as could ECM. Likewise tackle mods could...
- by Khanid Voltar - at 2012.11.28 09:53:00
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